To describe a chess game state, you don’t need to mention every chess piece’s details. Essentially, a chess piece is just a symbol. Ignoring appearance detail helps us to grab the game gist. Till now, a popular way to represent a Rubik’s cube state is the facelets expanding graph, like this:
By this way, you can’t tell which facelets are adjacent each other straightway, also it’s hard to imagine what the cube will change into after a twist applied. That because it comes from the appearance, but not the essential. Furtherly, as my preivous blog wrote, Rubik’s Cube solver programs who construct cube state from facelet color is clumsy. Rubik’s Cube is a game about cubes’s rotation and permutation (but not painting color), matrix is the most proper math tool here.
However, the fact revealed by this method is not easy to see through, and that is just what I will tell you in this blog.
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